﻿using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

[CustomEditor(typeof(reponse_text))]
public class OpenQuestion_GeneratorEditor : Editor
{
    public override void OnInspectorGUI()
    {
        reponse_text baseClass = target as reponse_text;
        base.OnInspectorGUI();

        baseClass.SetQuestionTitle();
       




        if (GUILayout.Button("Creer la gestionnaire de fichier"))
        {
            baseClass.CreateSaveFile();
        }
        if (GUILayout.Button("exporter la reponse au format MOODLE"))
        {
            baseClass.Exportmoodle();
        }
    }
   
}
